Categorieën: Alle - achievements - testing - control - profit

door Alex Elk 14 jaren geleden

599

The Epic Maze Game

The Epic Maze Game is a project in development, involving complex gameplay elements and a strong focus on user experience. The game is currently in the testing phase, with both alpha and beta testers being sought to identify and resolve coding issues and other bugs.

The Epic Maze Game

The Epic Maze Game

QUICK NOTE - THE "FOG" INNOVATION

In TUMG2 this was just done by making a massive box with a hole in the middle, which was the "focal" point. Then "attached" to mouse as if cursor.

Control

Maybe add elements to make the mouse go inverse? (left goes right and so forth)
Mouse

Game attribution

Some credit to Ecklcakes in description.
Profit split
Currently

Phreeesh: 60%

Ecklcakes: 40%

Decide at end
Posted to Phreeesh's profile (or Kyle's?)

Roles

Art
Ecklcakes

Snipahar willing to prob do some.

Phreeesh

Any artist willing to do stuff for free?

Phreeesh (Kyle)
Also sort of explain codes and stuff to me (Alex) briefly...
Coding

Autosave

Cheating prevention

Menu, retry, next level screens

Preloader

With maybe a particle effect just to keep attention...

Ecklcakes (Alex)
Level design, creativity etc.

Level Map Out

In certain level have like secret areas maybe sometimes given by hints or sometimes just there?
Bonus Levels
10. Pacman

Maybe just like pacman without dots but just a massive scrolling maze with the AIs to be avoided and the target - maybe cherries as target?

Around same style "maze" as in pacman. Avoid the ghosts etc. Except you actually have to get somewhere.

9. Sonic the Hedgehog theme - one of those tunnels which Sonic rolls down and there are occasional in the walls where you go when sonic rolls down the hole - rolls down pretty fast.
8. Closest thing to steampunky thing that you can think of...

Maybe just a sort of Van Helsing theme - that's sort of steampunky...

7. Asteroids, something similarish to level 13 of TUMG2?
6. Space Invaders, something similarish to level 12 of TUMG2?
5. Rainbow sort of themed game?

I dunno can't think of anything other than Robot Unicorn Attack? Maybe dodging the unicorn?

4. Tower defense idea, AI towers shooting slow bullets at you

Perhaps do the tower and map in a style similar to a well known tower defense game?

3. Frogger

Getting from one side to the other just like frogger but using your mouse.

2. Bomberman?

Don't really know the game well, avoiding bombs occasionally dropped by AIs?

1. Mario Theme

Angry bullets and other Mario characters to avoid.

Don't need a tutorial just a quick note before saying what it is.
The Most Epic Maze Level Ever
Fog, no cursor, small paths, AIs along paths, each junction 3 choices, 1 death trap, 1 dead end, 1 right way. Also 1 extra way to go to get combo of keys to press to unlock final "gate" before target.
If it was AS2 I'm sure we could do combo with a number of movieclips having to be removed in a certain order, wondering if that would be how to do it in AS3?
No mouse mazes

50. Difficult-ish maze and perhaps 3-4 AI enemies...random moving or homing slowly? I reckon homing slowly, cos evilness balances out in sort of knowing where the cursor is...a bit.

For first few maybe a marker where the cursor started.

Tutorial just simply explains it

"Fog" mazes

Maybe one level where you have "fog" but then not maze just lots of randomly placed "squares of wall" so sort of can't follow round the edge of a wall...?

40. I reckon uniform width of path (pretty thin), slightly smaller hole in middle than before, at some dead ends have traps triggered. Evil enough?

As increase in levels, increase in maze difficulty, more paths to go down and more dead ends.

31. Just one fork in path without anything really more difficult down one path, one dead end. (Though actual maze quite easy)

Tutorial very simple, (help text over "fog")

See maze then don't

How can we make last leve (30) more evil other than actual maze difficulty?

I reckon needs to be similar to first 10 levels though it can't get too hard.

Tutorial very similar to first one, just it goes invisible.

Logic and extra

Spare ideas

Dodging stuff (with set, repeating motion paths), then through a normalish maze.

20. Just one sequence would be too easy once you know it...also maybe no hints?

20. Squares, doors between all, when on one square press arrow keys to remove door in that direction, numbers on each square something like prime numbers and another easy sequence show "death" traps.

19. Basically moving path, need to stay on it. Quite small area to stay in.

18. Invisible landmines - quite large path to get through. Randomly generated?

17. Reflection only needs code to "follow" mouse in a certain way and on mouse hitting target, mirror cursor and previous targets just need to disappear.

17. Similar to last, reflection down middle, one side is normal other is mirrored, you get to one target, mirror side completed, then second target appears at start and go back to it to complete properly.

16. Same as one of the first few levels from 1-10 but with inverse mouse movement or something.

15. Have to solve cipher to open door, type in password, a bit of maze leading up to the door.

14. Sort of grid maze start bottom left, target top right, have AI enemies (move randomly through) different with each style (according to maze, e.g. monochrome could just actually be a black block)

13. Very difficult route and invisible straight route (hint talk about direction)

12. Removal of three or so with one key, but reload when press key to get past others (hint should say something about repetition).

11. Removal of up to 5 obstacles

Tutorial: introduce idea of hints and extras generally removal of an obstacle.

Simple mazes

In last 3 levels or so maybe some moving walls just to avoid just simple like blocking way then move up and away or something?

"Drawings" Tutorial and 1 - 4 on Dropbox (monochrome)

Tutorials (general)
Have interactive text, text which can be closed / skipped to next bit by pressing, for example, space...

Sponsor?

No ingame ads
Ask Kongregate?
Actually I reckon we should put it up on FGL for primary sponsorship and just send Kong a copy and say its there if they want to bid on it, cos bidding war could make it more profitable etc.
Exclusive to Kongregate

IF we can get it sponsored we will keep it Exclusive to Kongregate, IF it is really popular and doesnt get sponsored we will move it to other sites to make more money, which is our goal.

Ideas

Very tiny possibility
Sandbox / editor mode?

Add fog as an object but maybe only visible in test though something to say it has a fog...?

Using only unlocked schemes (for maze and "fog")

API share with other users etc?

Achievements ingame
Probably one for getting all other achievements and obviously one for completing.
Unlocking sets of stuff, hi-tech, rainbow, classic maze etc.
Maybe a "Noob" achievement for doing tutorials for each level chain.
Total Time Played
Total Plays
Might as well do one for clicking on sponsor's link...
Viewing Credits
Supporting You (Alex)

Donating Kreds on Kong or something? lol

Finding secrets
For beating levels?

Beating chains of levels

Unlockables
Features
Different music?
Colour schemes
Cursors
Music
Mute and Volume
Give choice of music
Get from free audio site e.g. www.pacdv.com/sounds/index.html
Create own

Guitar (electric or acoustic), piano, sax, singing

Levels
Level screen

Choose to do any chain of levels

1-10 separate chain, 21-30 etc.

When all chains complete final level unlocked

Each chain start from beginning and unlock levels

61 Levels

Bonus levels

Theme dependent on game theme on not settings for user

Unlocks music

Link to classic/other games

Mario theme

E.g. "angry bullet" obstacles

Tower defense theme

Space Invaders

Asteroids

Frogger

Pacman

Final Epic Level

"Fog" with invisible death traps and some logic (removal of obstacles etc.) don't actually see cursor "point"...any more evilness?

41-50

Unlocks target

No mouse(last level no walls visible?) +

31-40

Unlocks new "fog"

"Fog", only see mouse (and walls close) - real maze +

21-30

Unlocks cursor

See maze then walls invisible +

11-20

Unlocks maze scheme

Puzzles and logic +

Inversing mouse movement

Other hints, hidden paths etc.

Removing obstacles

1-10

Unlocks menu scheme

Simple sort of maze, sorta like normal maze games

Problems / Bugs

Coding problems?
Alpha / Beta Testers?