Luokat: Kaikki - maps - methods

jonka Mike Ton 9 vuotta sitten

323

Unity3d_Procedural

The text outlines the structure and functionality of a procedural content generation system used to create dungeon maps within a game. It highlights several key components, including the Materializer, which is responsible for rendering the world map, and a set of generator scripts that produce various types of maps and dungeons.

Unity3d_Procedural