von Aubrey Madiba Vor 6 Jahren
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Digital literacy
Assessment & Evaluation
Testing done online
a compulsory module for all students
Gaming and gamification
A colleeague has a project on gamification
Makerspsces
learners' creative juices will be under the spotlight
Learners will use 3D printers
Under consideration
multimedia
Not everyone is on board
The general understanding is that learners are unique individuals
It is encouraged
Video based learning
Lack of proper tools to integrate videos still a barrier
The videos bring life to teaching and learning