Making. The Educational Movement Process of creating something (Hsu, Baldwin and Ching, 2017).

Experimentation/Transformational Learning "Although this approach is expensive, it may be worth it because the students are engaged in a transformational style of learning, and I immediately thought of how it could be used practically for language learning or tourism. The magnitude of which is only dependent on how far I or students can stretch their imagination and test their limits." Jon Thomas (2018).

Creativity

Collaboration with All Stakeholders

Collaboration with All Stakeholders

a

Teachers

Pedagogy

Parents

Students

Adults/Post Secondary

K-12 Education

Public Institutions

Community

Opportunity

Occupation

Consulting

Support

Expertise

Economic Growth

Entrepreneurship

Education

Solving Real World Problems

Solving Real World Problems

Meaningful Learning

Facilitated Learning

Situated Learning

Art

Hands on Learning "The things I know, really know are things that I have done. Not read, studied, tested. Done." Wayland Dickson (2018).

Colaborative Learning

Project-Based Learning

Instructional Design

Instructional Design

Cross Discipline Potential

Non-traditional classroom

Teacher Creativity

Math/Physics/Engineering "As a math teacher, something I’ve heard talked about is the idea of having students embrace a growth mindset, essentially, that students aren’t simply “math people” or they are; failure is an experience to be learned from and not simply forgotten as soon as they arrive at the proper solution. Students grow into problem solvers in a mathematics classroom and in a Makerspace the same holds true." Mark Antle (2018).

Educational Technology

Educational Technology

Trades

Trades

Processes "Makerspaces show children what makes technology work. It gets them thinking about process."(Pitts, 2018).

Augmented Learning

Limitations

Physical Space

Teacher Training

Budgets

Accessibility

Resources

Teacher Interest

Subject Knowledge

Safety

Curriculum

Real Life Experiences

Learning Styles/Preferences

Flipping the Classroom Upside Down

Non-Science Based Curriculum

ELA

Communication Skills

Social Studies

Understanding of Society

Life Long Learning

Non-Curricular Outcomes

STEAM

References French. J, (2016). 'Makerspaces' explode in popularity in schools. Retrieved from https://edmontonjournal.com/news/local-news/makerspaces-explode-in-popularity-in-schools

Hsu, Y.-C., Baldwin, S., & Ching, Y.-H. (2017). Learning through Making and Maker Education. TechTrends.

Hlubinka, M., Dougherty, D., Thomas, P., Chang, S., Hoefer, S., Alexander, I., McGuire, D., Vanderwerff, A. & Scott, B. (2013). Makerspace Playbook (2nd Ed). Retrieved from: https://makered.org/wp-content/uploads/2014/09/Makerspace-Playbook-Feb-2013.pdf


Krueger, N. (2017). What happens when kids make their own makerspace? [Web page]. Retrieved from: https://www.iste.org/explore/articleDetail?articleid=892&category=In-the-classroom&article=


Sheridan, K., Halverson, E. R., Litts, B., Brahms, L., Jacobs-Priebe, L., & Owens, T. (2014). Learning in the making: A comparative case study of three makerspaces. Harvard Educational Review, 84(4), 505–531

Slatter, D., & Howard, Z. (2013). A place to make, hack, and learn: makerspaces in Australian public libraries. The Australian Library Journal, 62(4), 272–284