Категории: Все - execution - functions - behavior - priority

по Mike Ton 9 лет назад

977

Unity3D : BehaviorDesigner

A behavior tree framework is composed of various tasks, each defined by specific properties and functions. These tasks include attributes like name, comment, and instant, which control how the task executes, particularly whether it progresses immediately or waits for the next update cycle.

Unity3D : BehaviorDesigner