Kinematics and Dynamics

Velocity

Uniform Velocity

Motion with a constant speed and constant direction

Constant velocity means a net force of zero, according to Newton's first law of motion

Vector Quantity

The total displacement travelled over a period of time

Represented in meters per second with direction, m/s [direction]

Vav= Δd/Δt= d2-d1/Δt

Velocity= displacement/time

Position-Time Graph

Slope of a position-time graph will give you the velocity

When the data is not linear, draw a tangent line at a given time

Slope of the tangent line will give you the instantaneous velocity at the specific time

Acceleration-Time Graph

The area under the line or curve in an acceleration-time graph will give you the velocity

Acceleration

Vector quantity

The rate of change of velocity with respect to time

Represented in meters per second squared, m/s^2 [direction]

a=∆v/∆t= final velocity - initial velocity/∆t

Acceleration= velocity/time

Velocity-Time Graph

Slope of a velocity-time graph will give you the acceleration

Acceleration due to gravity

Any object falling freely near Earth will accelerate at 9.80m/s^2 [down]

Also part of Newton's second law, where it is directly proportional with the net force

Inversely proportional to mass according to Newton's second law

Kinematic Equations

Five different equation consisting of different variables, where you are able to isolate and find an unknown variable

v2=v1+a∆t

∆d=1/2(v1+v2 )∆t

∆d=v1∆t+1/2a∆t^2

v2^2= v1^2+2a∆d

∆d=v2∆t-1/2a∆t^2

Variables include initial and final velocity, displacement/distance, time, and acceleration

Can be used to solve the acceleration for Newton's second law

Motion in 2D

Diagram

Objects can move in two dimensions, such as in horizontal plane and a vertical plane

The compass rose can be used to express directions in a horizontal plane, such as [N 40° W]

To determine total displacement in two dimensions, displacement vectors can be added together using a scale diagram. To add two or more vectors together, join them tip to tail and draw the resultant vector from the tail of the first vector to the tip of the last vector

Algebraic

Sketch the vector diagram and label it

Break all vectors into x and y components

Add all x components, then add all y components

Find the resultant using the Pythagorean theorem

Find the angle using tan

Projectiles

Projectile motion consists of independent horizontal and vertical motions

The horizontal and vertical motions of a projectile take the same amount of time

Projectiles move horizontally at a constant velocity

Projectiles undergo uniform acceleration in the vertical direction, due to gravity

Objects can be projected horizontally or at an angle to the horizontal.

Projectile motion can begin and end at the same or at different heights

The five kinematic equations of motion can be used to solve projectile motion problems

Newton's Laws

Newton's First Law

All objects will remain in a state of rest or continue to move with a constant velocity unless acted upon by an unbalanced force

Net Force= 0

Velocity would be linear on a velocity-time graph, indicating it is constant

Newton's Second Law

An object will accelerate in the direction of the net force

The magnitude of the acceleration is directly proportional to the net force acting on it and inversely proportional to its mass

Fnet= ma

Acceleration can also be found using the kinematic equations, when given other variables

Newton's Third Law

For every action force there is a simultaneous reaction force that is equal in magnitude and opposite in direction

Basic kinematic problems are approached using Newton's laws of motion

Displacement

Displacement is a vector quantity- has both magnitude and direction

Direction is represented in terms of direction in square brackets, [N], [S], [W], [E].

Represented in meters along with direction, m [direction]

Refers to the change in an object's position

∆d=Final displacement-intial displacement

Velocity- time graph

Displacement can be found by calculating the area under the curve or line of the velocity-time graph

Distance

Scalar quantity- quantity with only magnitude

The total length of the path travelled by an object in motion

Represented in meters, m

"d"= distance

Speed

Scalar Quantity

Only has magnitude

The total distance travelled over a period of time

Represented in meters per second, m/s

Vav=Δd/Δt

Speed= distance/time

Forces

Applied Force

A force that results when one object makes contact with another and pushed or pulls it

Any contact force not already described

Force of Gravity

The force of attraction between any two objects due to their mass.

Fg= mg

g= 9.80 m/s^2

Acceleration due to gravity (kinematics)

Normal Force

A pushing force exerted by a surface on an object

Always acts away from and perpendicular to the surface

Tension

The force exerted by materials that can be stretched.

Ex: ropes, strings, cables, etc

Friction

A force of resistance

Always acts opposite to the motion or attempted motion of an object

Free Body Diagram

A simple drawing representing the object and all forces acting on it

Net Force

The sum of all forces acting on an object

Must add the x and y forces seperately

Gravitational Force

Exists between any two masses

Electromagnetic Force

Caused by electric charge

Strong Nuclear Force

Keeps protons and neutrons together

Weak Nuclear Force

Involves nuclear decay transmutation

Friction

Static Friction

Force that acts against attempted motion to prevent the sliding of one surface relative to another

Kinetic Friction

Force that acts against the motion of an object

Depends on the mass of the object, type of surface, and type of material

Coefficient of friction

Ff= uFn

Us= Fs/Fn

Uk= Fk/Fn

Free Fall

The motion of a falling object where only the force of gravity is acting on it

Terminal Speed

The maximum constant speed of a falling object

Uniform velocity as it has constant speed and will be falling in the same direction; downwards

Air Resistance

Type of friction

Increases as cross-sectional area increases

Increases when speed increases

Gravitational Field Strength

Force field

A region of space around an object that exerts a force on the other object within that region

The force per unit mass acting on an object when placed in a gravitational field

9.80 N/kg [down]

Mass

The amount of matter in an object (kg)

Weight

Measure of the force of gravity on the object (N)

Weightlessness

Force of gravity is still acting but both the object and frame of reference are in free fall

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