Kategorier: Alle - hiperconectividad - educación - peligros - tecnología

av Johana Pereira 4 år siden

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LOS PELIGROS EN LAS REDES SOCIALES

Las redes sociales han transformado la forma en que las personas interactúan, ofreciendo acceso rápido a información y diversos medios de comunicación como Facebook y LinkedIn. Sin embargo, esta conectividad trae consigo varios peligros, entre ellos el ciberacoso o ciberbullying, que implica intimidación y abuso repetido en entornos digitales, y el grooming, que representa un riesgo al establecer contacto con desconocidos.

LOS PELIGROS EN LAS REDES  SOCIALES

LOS PELIGROS EN LAS REDES SOCIALES

To name your story, you have to think about the overall message and what you want your audience to understand from the story. Also, make it relevant and easy to remember.

INTERNET

The ending of a story is essential. We all know that if the ending is weak, what happened before loses its importance. So make it unpredictable, but fair. A resolved ending answers all the questions and ties up any loose threads from the plot.

Permiten a sus usuarios acceder a distintas redes sociales como, faceboock, linkedin, entre otros

This is the closure section of the story.
See examples of possible outcomes below:

Búsqueda rápida e inmediata de la información

Try answering these questions to come up with a closure:
- Have all the problems been solved?
- Is there a clear picture of what happens with each character in the story?
- Has the challenge transformed your main character?
- How do the characters feel in the end?

El entorno cultural esta marcado por la tecnología

This is the moment when the main character surpasses the last obstacle and finally faces their greatest challenge.
The climax usually follows one of these patterns:


Type in your answer.

Las distancias y los limites se hacen mas cortos

RIESGOS DE LAS REDES SOCIALES

Riesgos en linea
Infodemia y desinformación
Viisualización de contenidos falsos y exceso en la exposición de la información
Riesgo de conducta
Ciberacoso, ciberbullyng o cibermatoneo

Atraves de imagenes,chistes, videos que pueden atacar directamente a alguien de forma repetida, hiriente o amenazante

Acosador, acosado o espectador, sexting, ciberdependencia

Riesgo de contacto
Grooming
Establecer comunicaciones riesgosas con personas desconocidas
Riesgo de contenido
Imagenes inapropiadas, grotescas, violentas

CIBERBULING Y OTROS TIPOS DE VIOLENCIA TECNOLOGICA

Violencia en el contexto escolar y de caracter difamatorio y que opera en las redes sociales.
Vivimos en la era de lo publico

Algunas consecuencias del ciberbuying, el anonimato, falta de una percepcion directa al daño, adopcion de roles imaginarios

Se caracteriza por la intimidacion hostigamiento, coaccion o abuso repetido durante un tiempo determinado
Acoso presencial, como acoso digital

TRANSFORMACIÓN DIGITAL PARA LA INNOVACIÓN EDUCATIVA

The middle of the story is where you add layers of complications that will lead to the end. Reveal more about the character's journey. Did their personality go through changes? How did they overcome the challenges? And as you build up the story’s central conflict, make it more personal to that character. Also, from the middle act, you have to lead into the final act.

Promover el pensamiento computacional critico y creativo

There wouldn't be any tension and excitement in your story if there weren't any obstacles in your character's way.

Generando capacidades en las instituciones educativas
Aprendizaje significativos

A story is nothing more than a character overcoming a series of difficulties to reach the desired goal. Obstacles usually create suspense and conflict. In overcoming obstacles, there is growth: weak becomes strong; hatred turns into love; sadness into happiness; wrong into right; lies into truth; or evil becomes good.

See a few examples below:

Educación Activa con enfoque STEM+A

Your character(s) need(s) motivation in order to solve the challenge(s).

Fortalecimiento de competencias y habilidades en los maestros innovadores
Fomenta el desarrollo de proyectos

Secondary characters also might have motivs beacuse of which they may cross path with main character or which might trigger them to help the main character.

Movilización y Conexión

Each story has a main character and that character usually needs to solve a problem or challenge. The character's challenge is the one that creates tension throughout the story.

HIPERCONECTIVIDAD

In the beginning of the story (or the exposition), you will need to introduce the setting and characters. You might also want to introduce the main conflict. This part of the story is important because it gives the reader necessary background information and maybe even a first insight into a character’s personality.

La hiperactividad es un termino utilizado en el 2001 y que se utiliza para designar los distintos medios de comunicación con los que contamos actualmente, como el correo electrónico las redes sociales, la mensajería instantánea, el teléfono y el internet

Characters are essential to a good story. Usually, the protagonist(s) is/are the most affected by the plot. Introduce a character by focusing on their actions, interests, and occupation, as the physical appearance doesn't make a difference in most cases.

Las TICS, como una revolución tecnológica
Internet como espacio de comunicación social
El hombre en la hiperconexion es localisable y esta constantemente observado
La educacion como medio motivador para los jovenes, por sus multiples aplicaciones

Type in the name of your character.