Perception
Gibson
Goal: Perception=for action
Direct Perception
What?
Bottom up
Ecologist: Most info lost in Laboratory Studies
Visual Symstem developed in real world
Real World has enough clues
Affordance
Objects guide action: make evident what can be done with them
No memory involved
No processing
Evaluation
Strong theory: explains a lot
Need for realistic / non lab investigations
Critque
We do make assumptions
Cannot explain phenomena
Size constancy
Image on the retina gets bigger but doesnt jump at us
Visual illusions
Kanizsas Triangle
Neckar Cube
Doesn't explain how it works
Evidence
Work with pilots
Training with 2D little impact
pilots undistinguishable with 2D Training material
How?
Because of poss. ambiguity we Search world for invariant clues
Depth Clues
Vergance to Motor
Texture Gradients
Faster moving= closer (motion parallax)
Far colours more bluish
Relation to Horizon
occlusion: close cows cover up far cows
Dorsal Ventral
Schneiders Hamsters
Pattern recog. vs. orientation in space
Carlton / Binsted
Learning example
Intital Learning: ventral
More conscious processing
Once Learned: dorsal
More Motor action
Normans: Dual Proces Approach
More interconnected than independent
Evidence for 2 routes
Patient DF (Milner and Goodale
Not recog objects / not know size difference
but grab right size with her fingers
Ventral
What= Gregory
Drives Object recogntion
Dorsal (Fast)
Where= Gibson
Drives behaviour
Gestaltitst
Most stable representationwill occur: Gestaltfest
What?
Rules built in
Marr: for fore and background
Subtopic
How?
Not fully developed: No "How"
Critique
Only explains simple phenomena
Gregory
Goal: Perception=for Recognition
How?
Top Down
Constantly generate hyptothesis
Prior knowledge= important
Law of Prägnanz (best gestalt will appear)
Why?
Incomplete info: Perception under uncertainty
Ambigous Clues
Critque
Makes use of visual illusion
Ames Room: We know there is no giant/dwarf
Marrs information processing
What?
Mostly Gibsonian with Gestaltist
How?
Bottom up
Processing
Algorithms
Evaluation:
Marr works but doesn't have to be like that
has been implemented
Enourmously important theory for cog psy
Marr Detail
1. Gray level description
Critique: Colour is important clue
Marr: different module
Why Blurring
Edges: Large changes of intensity
Random fluctionations: Small Changes
2. Raw Primal(shapes)
Points are connected
Blobs (enclosed arae)
Bars (pararllel lines)
Edge: Change in intensity
Termination: Discontinuity
3. Full Primal
Objects are grouped
Gestalt Principles
4. 2,5 D
Vectors: Distances/ orientation are determined
Evidence: Motor and Texture processed sepeartly
Uses Gibson (other modules):
Stereopsis
Texture
We can move around
vs. 3D
We can recognize from different angles
The Ship
imporverished stimuli are easier recognized one we know what the object is
Visual Illusions
Knowledge is involvedWe produce Perceptional Hypothesis
Gregory
Strong top down
Size constancy
Strong evidence against direct perception
Kanizsas Triangle
See Triangle although there is none
Necker cube
We constantly build a new perceptual hypo
Most likely one wins
Mask of Hor
Hypo: it must be face
Wrong perception
Top Down Knowlege
no face, its hollow
Direct perception= no processing
Object + Environmental clues are enough to create percept
Ames room
We know there are no giants
Yet we see one
Penrose Triangle
Hyp: it must be a 3D triangle
Top-Down:
But its 2D
Evaluation
Knowledge sometimes but not allways involved
So perception depends on the task
Use of visual illusion can be used for both positions